Heya,
I've posted these rants in the Steam forum, And now I shall put them here, so we might find a solution to this :smile:
Here goes:
Renaissance crashes frequently at random intervals. The cause of the crash seems to be some sort of runtime error, and If the game crashes while saving, the whole savegame vanishes.
I've managed to get rid of the RUNTIME error with the 3GB code thingie, but it only changed the crash to bluescreen one...
I really don't get it. No Guild game before ever crashed like this...
I took away the code from that .ini-file, and now it works for a while, but then crashes (no bluescreen though). What I've seen from taskmanager, the game at first eats up 1,1 gigabytes of memory and it gradually increases. When it hits 1,5 gigs, the crashes begin (I think, don't know if it's related to that...)
And what I've seen from the callstack, it does not say anything about memory, but the error seems to be some access violation and it says it's with ntdll.dll.
"
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 7C911689 01:00010689 C:\WINDOWS\system32\ntdll.dll
"
Sorry to be such a pain in the butt, but I really would like this game to work.
Hopefully someone might know a way to sort out the crashing, since it's a bit annoying. And I'm running the game under XP.
P.S.
I have a screenshot about that crash "window", if that is any help at all.