Beiträge von Kneecap

    Sorry to still babble with this, but I'm curious.


    Does anyone know WHY turning off the pagefile helped here? I always thought with the idea "the more the better", but in this case, turning it off completely salvaged the game.


    There has been no problem before with pagefile....

    Okay, deactivating the page file and adding the code with value of 2600 seems to help quite a bit, since the memory usage struck well over 1,5 gigs and the game didn't crash. And it seems to run a bit smoother and loads quicker.


    So, for heaven's sake, let's hope that did the trick :smile:

    Well isn't this nice, the bluescreens are back. I've even tried putting the value to 2500 and even 2400, but no, it keeps dying on me.


    Anyway, I think I give up. I can live with the runtime error, since it doesn't crash the whole computer.


    I'll play the game until the memory usage hits about 1,4 gigs, then save/quit, restart the game and load the save. It resets the memory usage to about 1,1-1,2 gigs. Then I can play about 15 minutes until I do the drill again. A bit pain in the butt, but that's the only way to play the game :smile:


    Unless you guys have some miracle cure, that is :ouch:

    So far so good, the 2600 seems to work, atleast for now :smile:


    Let's just hope that this solution will hold and the game will keep itself from crashing.


    Thank you so much for this :smile:

    Yeah, I used the 2800 value. What does that even mean?


    Anyway, my computer has 4 gigs of memory, and as I have 32bit windows, it can see about 3 gigs of that.


    Pagefile? Have no idea what that is, since I'm not that great of IT guru :smile:


    So where can I check that value?

    Heya,


    I've posted these rants in the Steam forum, And now I shall put them here, so we might find a solution to this :smile:


    Here goes:


    Renaissance crashes frequently at random intervals. The cause of the crash seems to be some sort of runtime error, and If the game crashes while saving, the whole savegame vanishes.


    I've managed to get rid of the RUNTIME error with the 3GB code thingie, but it only changed the crash to bluescreen one...


    I really don't get it. No Guild game before ever crashed like this...


    I took away the code from that .ini-file, and now it works for a while, but then crashes (no bluescreen though). What I've seen from taskmanager, the game at first eats up 1,1 gigabytes of memory and it gradually increases. When it hits 1,5 gigs, the crashes begin (I think, don't know if it's related to that...)


    And what I've seen from the callstack, it does not say anything about memory, but the error seems to be some access violation and it says it's with ntdll.dll.


    "
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address: 7C911689 01:00010689 C:\WINDOWS\system32\ntdll.dll
    "


    Sorry to be such a pain in the butt, but I really would like this game to work.


    Hopefully someone might know a way to sort out the crashing, since it's a bit annoying. And I'm running the game under XP.


    P.S.


    I have a screenshot about that crash "window", if that is any help at all.