Beiträge von Septus


    I have some other ideas but they are more complex, and I don't want to be too unrealistic. Needless to say, they involve different variables (e.g. current wealth of dynasty vs. average wealth of all dynasties, religiosity, average dynasty disposition, number of rogues in dynasty, political positions held). Basically, let's say a dynasty was extremely poor (thus, lacked financial means to achieve their goals), had no political ties, poor average disposition, and no ties to the church or local politics and relationships with a lot of rogues: this dynasty would have more incentive to be aggressive (i.e. criminal).

    Each one of these variables could be measured for each dynasty and then given a + or - value. In the above case this dynasty would have a +5 aggressiveness which could then be checked against their relationship with your dynasty. Each level of relationship could be given a +/- value as well. So if they absolutely hated you, they'd have a +10 chance to be aggressive toward you. Basically they'd be attacking you constantly.


    That would be a very good system but it does sound rather hard to implement.


    I think the attacking is already hidden in their AI it is just not coming out in renaissance, someone stated it has been toned down for beta, hopefully they can easily tone it back up, preferably even higher than before.


    I am going to assume for now that the main reason for the AI's lack of aggression is either that or economic reasons. if it is economic, then perhaps you could simply allow the enemy to cheat. If it is on hard setting they could get 1000 gold added to their balance for each building they own, every turn. Also, is it possible to change the price the AI pays for titles but not the player? So the AI could pay half what the player pays for the same title?

    That reminds me, the Ai kidnappers will knock someone out but then just leave, they wont actually kidnap them anymore. I have seen this happen on several occasions one time it was the queen.

    Thank you for suggesting that 10 house thing it was very fun. and it is an extremely good way to get XP for family members. i loaded up one of my old games with 250k cash and 1.8 M assets. 10 patrician houses = 50 soldiers. I put them all at the market in hamburg, and started attacking guards. I lost about 1 soldier for every 10 guards I killed. The guards come in groups of around 5. once those 5 are dead the others don't come and attack you, when they just happened to walk by i killed them. With that many thugs you can do whatever you want, i killed several enemy family members in the middle of town and 5 guards attack and they are cut down with in a few seconds.


    after about 6 in game hours i got bored and checked my main character(who was standing there but never got involved) he had 9743 xp. The guards keep getting re hired but the new ones don't care that i killed the old ones they will walk right by.


    you said "You cannot use force to end the game"


    How do you personally end the game then?


    I use force to end games almost every time. It only takes 5 thugs, just stand out on a road and all the important enemies will walk by eventually, occasionally you get one that cannot be attacked due to their office so i duel them.


    why does it matter if he is thug protected?, thugs go down very easily.



    i did all of this hard, the enemy never has over one thug escort and i have never seen an enemy with over 200k assets.


    i have never had my characters attacked by thugs, my house has been attacked once. I have never been sabotaged.


    They tried to kidnap me once, and my carts get waylayed, they try to extort and plunder buildings, but all of that is done because of the ai of buildings, they don't care if i am and enemy or neutral, their targets seems to be selected by $ worth not faction relations, unless you are allied with them.


    The factions never do anything aggressive, meaning with thugs or main characters. What I mean is they never try to eliminate you.


    it sounds like you get a bit more of a challenge, what settings, map, and number of dynasties do you play with to get that?


    i play on hard, 12 dynasties, and on the Hansa.



    also the enemy never uses political abilities like business inspectors, torture, or repealing immunity.

    The AI isn't aggressive in any aspect really. They can not compete with the player in any aspect of the game, military, politics, or economy.


    The AI never gets to the title nobleman so they can't compete politically, all their soldiers are always escorting, maybe if they had more they would attack but they almost never do. And I very rarely see the AI with over 2 businesses so they can not compete economically.


    this is not supposed to be a war game but it is quite hard to win politically( sentenced to death and cardinal's inquisitions. And nearly impossible to win economically(enemy has to end 2 turns in a row with negative balance) I had it happen once in a 1v1, i think AI was glitched and did not make anything at their carpenter's shop.


    So this is not supposed to be a war game but unfortunately it is. From that there are two choices, make it not a war game, or make it more challenging as a war game.


    has anyone ever won without massacring the AI with 12 dynasties?

    I was thinking about how there wasn't much to do with your children and decided to make a few suggestions on them.


    in real life it takes a village to raise a child, in this game it takes no effort what so ever.


    1. a playroom/toybox improvement at your house, possibly upgraded with the house. You don't even need to make a new scene or room, just simply having the improvement makes the child gain experience when they become an adult.


    2. study room at house, again doesn't need to be a separate room or scene it would just give your children experience as well as make the "train" action on your characters give more xp.


    3. actions with your child. the parents should be able to play with their children, the more you do it the more experience the child will gain. Each class should also be able to train their children in specific skills. Rouges could train dexterity and martial arts, patrons bargaining and empathy, craftsmen handicrafts and constitution, scholars rhetoric and charisma or arcane. you should be able to use the action like once per 12 or 24 hours, and the child gains 1 point in those skills each time, up to 3 times.


    having the room improvement in 1 could allow the action to play in 3, and the improvement in 2 could allow the action to train in 3.


    those seems quite easy to implement the next would be harder but would be nice to have.


    4. Teaching profession for scholars: building level 1: school, 2: academy, 3: university. the school would teach children for a fee, and create several different types of books to sell. maybe ink and quill pens too.


    5. nothing to do with children but another cool profession would be a theatre. it could be more of an artists would shop though. it could create musical instruments, songs(which could work like poems), play scripts, and paintings. The paintings could work like the oriental rug which makes your businesses more attractive but to a lesser degree.



    What do you guys think?

    a text error in the buildings for sale menu, says [Buildings For Sale at the top of the menu, the [ being the problem


    on the duchy of calenburg map, the dueling grounds of danquerdussen is mostly underneath the guildhall of danquerdussen.

    I have only ever been attacked once, some thugs from a real dynasty came and threw torches at my house, on the duchy of dragenthal map.


    The robbers come and try to pillage or extort my buildings and burglars try to rob them, but I don't consider those to be attacks on me, more of just the ai for those buildings do those things against any building given the opportunity.


    Thieves also tried to kidnap me once, but they were from a fake dynasty, i wasn't even feuding with them, again just building AI i think.


    I would love to see groups of thugs trying to kill me, especially if i was accusing their dynasty of a crime, I would love to actually lose a character to an attack from aggressive AI. Right now the most threatening thing the enemy can do is prosecute you for a crime.

    the real problem is that is simply not challenging enough militarily,economically, or politcally. I have never seen a dynasty with over free citizen title other than the king's family and rarely over citizen without full civil rights, so they are always stuck in the bottom level unless the city upgrades with them in a higher office. they almost never get over two businesses either, they cant compete with the play in any aspect. this is very fun game but needs to be much more challenging and more ways to win other than massacre.


    1. bribe money! when you click yes give it to me, you don't actually receive the money, it is never credited to your cash, I was playing Duchy of Dragenthal, I had around 10,000 cash. i received 4 bribes all for around 2400, my cash never went up, i said yes on all of them.



    I think i narrowed this one down, it only occurs when real dynasties, the ones you have to eliminate, with the family crests, tries to bribe you. you still get the bribes from the other people.


    Another one: fake dynasty people only try for political office once. if they loose their seat they never apply again, im not even sure if try again if they ran but were never elected.


    Also on I had a crypt and put it on ai management and my workers didn't do anything.


    one more thing, on "the Hansa" the npcs always build stuff way off in sweden in the middle of no where, east of the wood cutter and where a mine is usually built between bergen and hamburg. There is usually a prot church built there, on my most recent game, a pesthouse, a public house, and a pawn broker, and a prot church were all built there. Is a town suppose to spring up here? in build mode city borders even appear there. it seems to actually be part of London!

    I think all empty political seats should get auto filled, seems like most of the time the seats are empty. election perhaps should occur less often, like every 4 turns, so you actually have to use your abilities on the low level, as it is now you are just waiting around until you can get a high office, and rarely use your low abilities, of course the low abilities need to actually matter, the npcs play like they are bankrupt all the time anyway so what is the point of trying to bankrupt them?


    One quick and easy way to make it harder would be to give the npc dynasties the ability to higher three thugs for everyone of you can at your house.


    the most important thing for all games is options and customization, many game developers force you into a rigid frame, the games that don't and allow many options tend to be the better selling ones.


    Im very happy to see progress being made on this game, if this game had less bugs and more challenge, it would honestly be one of the best games of all time.

    three more things i noticed, one very very important.


    1. bribe money! when you click yes give it to me, you don't actually receive the money, it is never credited to your cash, I was playing Duchy of Dragenthal, I had around 10,000 cash. i received 4 bribes all for around 2400, my cash never went up, i said yes on all of them.


    2. On the hansa, the guy who owned the pesthouse in Bergen( a '"fake" dynasty) got leprosy, he couldn't heal it at the pesthouse of course, so he evidently decided to sleep it off, he slept in a bed in his pesthouse for about 20 turns and it was never healed. I attempted to fix his AI by getting him out of bed by forgiving his sins, as soon as i was done got back in bed, so i decided to duel because my son was a scholar and i wanted to buy the pesthouse. He did come to the duel and i killed him.


    3. When you are in a game then go back to main menu and try to start a new game, the is no down arrow to choose how many years per turn, it can be fixed by quitting game to desktop and starting it up again.



    Also here is a suggestion for a new artifact: some kind of agreement you can make someone sign to force them to sell their business to you, or simply a way to offer to buy owned businesses, maybe for 1/3 more in price than it is worth.

    Some problems i found:


    To buy nobleman title it is 12,000, i think you missed a 0.


    People seem to miss court and elections very often.


    Several times after an election, when i left the town hall i would get the message telling me I was expected there, several other people would show up too and stand around until they were kicked out for court the next day.


    When I killed someone in a duel their escort remained there forever.


    The ai management at the pub tells them to use the thief services, which is bad because then they get killed by guards all the time, also when I had rum smuggled in the ai put on the cart and sold it at the market for nothing, it can be fixed by selling the cart because you don't need one there but still annoying.


    it would be nice if as the magistrate when the sentence is to be moderated, you could choose what it is to be moderated to as long as it is under what was suggested.


    I know this need quite a bit of work but once it has been done it will be one of the best games around, thank you for working on it.