[bug/feature] When you buy a building "from a city" (i.e. at the start of the game), i.e. a building that was owned by nobody, it could be purchased for a normal price (same as construction price). On the other hand, when you try to buy a building which belonged to a wiped out dynasty, something breaks in price-setting mechanism and its price suddenly rises twice as high. It often leads to a weird state: there are unused buildings in a city, but player has to build his own ones outside the city, just because it doesn't cost as much (which is no good neither for player, nor for cities).
This is because the used buildings for sale have a lot of materials in their inventories as well as multiple workers so the price is base price plus value of all items in stock.
Thats why people capture mines and sell them again, because they usually have tons of gems and gold stocked up.
- [idea] "Last member of the dynasty".
Not sure why was it impossible to court such NPC in order to join assets... Of course, courting an NPC right after murdering his/her relatives should be VERY HARD - i.e. way harder than just a few bribes (taking into account that gold gets joined as well, thus you can gain bribery money back instantly). For example, it could require some expencive gifts, which won't be returned to the player after marriage.
Well if your in a game of extinction and there is only one dynasty member left and you marry them, they become your dynasty and the other one is lost. I like the idea it wont let you marry them, I want to see them come back from near extinction, not just give in to your marrige request they should be trying to rebuild too survive their dynasty on.
- [idea] Allied units reaction to attackers.
ATM thugs, tramps and other armed hirelings use rather weird tactic to choose their target among enemies (guards, usually) attacking PCs. Sometimes they run far away even though there is an enemy nearby; sometimes they run away from PC while their primary goal is to protect PCs. It could be easily fixed. Any allied unit near attacked PC should complete a simple calculation: sum up distances between him and given target, and between PC and given target. Loop this over all possible targets; another (nested) loop over all PCs; and choose the target where this sum is minimal (so they attack closest targets, and always attempt to move towards nearest PC when no targets nearby).
I hate how slow allies are to react to a fight. They draw their weapons slowly and not all at once, sometimes taking 3 seconds to join in. ALOT of times you dont even see their weapons drawn. I think some serious work needs to be done here as its glitchy and slow.
- [bug] The game crashes. Period. Sometimes it crashes when you order your units to do something (attack, usually). Sometimes it crashes in the middle of nowhere: you don't click anything, just wait. Sometimes it crashes while loading a save - which usually means that given save is wasted (never going to be loaded). Rebooting the system doesn't help. And yea, I've got 4Gb of RAM and used /USERVA=2800 option in boot.ini. The only thing that helps atm is saving in several saves in cycle (I use 9 names saves + 4 quicksaves). Once certain save is wasted, you load previous one... and so on.
My game used to crash ALL the time.
- During saves
- Loading games
- At the end of the year when the screen goes black
- Randonly throughout the game play
Go here and follow this faq
http://forum.runeforge-game-studio.c...ead.php?t=4076
(it was given to me in anthor post i made)
IT HAS FIXED ALL CRASHES I HAVE NOT HAD ONE NOW IN 50+ hours of gameplay!!!
As for perma pause on esc and gain believers I can confirm what Nirvana has said.
Take church off AI and do gain believers it works fine
when perma paused after hitting esc hit "alt" again then esc and it will unpause.