Relationiship with workers

  • Does increased relationship with workers (pay bonus) impacts gameplay? And how? I always wondered that.


    For instance, do craftmen work longer/faster? Do gypsies/whores get more money? Or that means nothing, and is only used to counter goading?

  • Maybe we should expand that add an feature that you can "court your workers" ONLY if they have maxed out relationship with you. (I still can't find where is that blockade in code)

    And even that they engage in fight to protect you and your house (not only scream for bailiff), as mark of loyalty.


    Or, more historically, they send their own offspring to continue their work, in this case when they die, so you get free new worker when loyal one dies. (I would just need a makeshift code, and will gladly tweak it and test it independently)