Beiträge von kinver

    It's completely possible. All of the ideas suggested are within the framework of what is currently there. I'm not suggesting anything new to the code.

    The Transport Management Menu data is already in the game, it's just a matter of reporting to the player what is going on in a simple accesible format.

    All of the information, and data, and code is already there. All that is missing are the few button artwork. I would gladly do the menus and buttons myself for free if they'd like. Only thing is I'm not a coder, otherwise I'd make the changes myself.



    yes you are not coder.
    so i can tell you "SO MANY CHANGE" over the 8h * 21 days

    A bug-free Guild 2 is utopian. Also, live's not for free. The patch support consumes a lot of time and I'd rather quit support than going bankrupt.
    But we will maintain the support as long as possible - or as long as necessary.

    There are things that won't be fixed, pathfinding or the buggy sound engine for example. Not because we don't want to fix them or we are not able to fix them, but we can't afford to work about 2 months 40h/week for free.



    So... that idea is Too many change things and AI
    so i think, this is "GOOD Idea" but impossible to make.
    Time... Time...

    In Renaissance has a barley.

    But

    Why Plan did not make beer ingredients barley?
    Who knows?

    And Wheatbeer too.




    i need your opinion to make my MOD


    Well... after 16 years (4year/turn) I had made a profit of around 1k gold. That is from selling copper coins/providing loans. In the 16 years only a single person repaid his loan.



    cuz payback condition is sooooooooo fooooooooooor <----- shock on me
    if they are have a job then you loss money!

    i hope so my bank script will help them...

    some sims trapped in loop
    (doctor say ur healthy and go out building and come back inside hospitel and trapped in loop. ms_MedicalTreatment.lua line 42~)

    i dont know why. cuz natural cure? well...
    but how about this.
    when in the loop.
    call the StopMeasure() effect so sims can break out the loop.

    Code
    (ms_MedicalTreatment.lua line: 369)
    function BlockMe()
     while GetData("Blocked")~=1 do
      Sleep(0.8)
     end
     Sleep(3)
     f_ExitCurrentBuilding("")
    [COLOR=blue]StopMeasure()[/COLOR]
    end

    I hope you don't think that we can live from one project of the size of Renaissance per year.
    Of course patch support is included in the packaging price, but support has also to be done by the publisher. We don't get money for patches => we do it in our freetime.



    ...... okay i got it.
    mean is "we brand is low quality game-maker."

    sorry bad joke.

    "A player" got sprain
    When try to medical treatment run this code.
    (he has over 2000 gold.)

    server player: A
    client player: B

    \scripts\measures\ms_MedicalTreatment.lua



    i think ...
    "SpendMoney("SickSim0",Costs,"Offering")" that code call the sync error.
    :arf:

    THX for your help.
    now repir bank mod is Ver 1.07 update





    * It seems people are trying to takeacredit even when there is no money in the bank
    = they a not try to takeacredit :), just window-shoping. and some pp try to get coin(coper, silver, gold). yes, it's a scenario.

    >>Ver 1.07 fix this issue
    * People take credit, walks out of the building, enters the pawn house again and returns the credit
    = hm... it's need to fix. but i can't. cuz "scripts call" - stucture problem.
    or just adding ignor bank time...? well... hm.

    this case: need point over 3.0 over more. so, he return to bank and pay back. ( need 1.5 = goto bank, if can get credit or coin? yes: -1.5 need. or? nothing! => stock need point over 1.5 :()


    >>Ver 1.07 more sims can pay back.
    * After 6 days I didn't even earned my 2500 credits back
    = this case i can't handle it
    - sim is a die /cry
    - sim is a get pbulic offical job /damn. they a just burn my credit!
    - some sim is verry lazy in big city


    >>Ver 1.07: random rate + need point.
    * Does the payback increase with certain stats improved?
    - yes. my source is more chance to payback -> it's not true sorry:(

    >>Ver 1.07:
    --the lure of money is very sweet. Even more than sleep.
    --and loan rate is ... :(
    * How much does this fix affect the amount of people going to a pub, hospital, church etc?

    ---modify :)---

    ex>

    add needs

    Code
    7            "konsum"                        1.5                1                       | 
    8            "drinking"                      1.5                1                       |
    9            "financial"                     1.5                0                       |



    on sleep, eat, buy ... etc

    Code
    local ndp = (25+Rand(20))*-0.01
    SatisfyNeed("", 9, ndp)



    and ai.

    Code
    ...
       if SimGetNeed("", 9)>1 then
        idlelib_CheckBank()
        return
       end
    ...



    Code
    function TakeACredit()
    ...
         idlelib_BuySomeCoin() ...
         SatisfyNeed("", 9, 1.5)
    ...
    end



    Code
    function ReturnACredit()
    ...
         SatisfyNeed("", 9, 1.5)
    ...



    Code
    function BuySomeCoin()
    ...
      local Items = { "Goldlowmed", "Goldmedhigh", "Goldveryhigh" }
    ...
      if GetItemCount("Destination", Choice, INVENTORY_SELL)>0 then
       Transfer(nil, nil, INVENTORY_STD, "Destination", INVENTORY_SELL, Choice, 1)
    ... 
    SatisfyNeed("", 9, 1.5)



    and
    some sims pay back ai.
    rober, guard etc...

    file location is:
    repairbank Ver1.12 update.
    http://www.mediafire.com/?2tj91281dw2j11v

    this mod is base on 4.165b
    (but 4.15, 4.164, 4.17 can do this fix)
    this mod is changed moneylending system and AI.

    [fix List, plz do backup]
    \DB\Needs.dbt - add need property
    \Scripts\Library\idlelib.lua - add some function and fix numbers
    \Scripts\Measures\ms_Babble.lua - fix some code
    \Scripts\Measures\ms_AttendMass.lua - fix needs number
    \Scripts\Measures\ms_DynastyIdle.lua - add ai
    \Scripts\Measures\ms_OfferCredit.lua - put in get xp script
    \Scripts\Measures\ms_OrderCredit.lua - show the loan sim number and total money
    \Scripts\Measures\ms_RoyalGuard.lua - pay back script
    \Scripts\Measures\Behaviour\std_CityGuard.lua - pay back script
    \Scripts\Measures\Behaviour\std_Idle.lua - fix ai, put in some script
    \Scripts\Measures\Behaviour\std_PrisonGuard.lua - pay back script

    Ps. loan is not only way.

    [Blockierte Grafik: http://upload.inven.co.kr/upload/2011/01/04/bbs/i37558772.jpg]

    file location is:
    http://www.mediafire.com/download.php?1anj7u7mb0h2zpv

    some chage code info:
    http://forum.runeforge-game-studio.com/showthread.php?t=4236

    [fix List, plz do backup]

    \DB\Needs.dbt - add need property
    \Scripts\Library\idlelib.lua - add some function and fix numbers
    \Scripts\Measures\ms_AttendMass.lua - fix needs number
    \Scripts\Measures\ms_DynastyIdle.lua - add ai
    \Scripts\Measures\ms_OfferCredit.lua - put in get xp script
    \Scripts\Measures\ms_RoyalGuard.lua - pay back script
    \Scripts\Measures\Behaviour\std_CityGuard.lua - pay back script
    \Scripts\Measures\Behaviour\std_Idle.lua - fix ai, put in some script

    this mod is base on 4.165b
    - bank is working on it.